I was the Lead Art Director for a dark fantasy themed title that involved a wide array of characters and their associated environments and levels. These concepts are primarily intended to establish mood, shape language, and architectural style for Level Design, after which further prop, trim, and tiling asset concepts would be developed for the Environment Art team.
Working with Story and Game Design, I came up with briefs, reference, and initial sketches for each environment—each playable character had their own themed locale—and then recruited and worked with concept artists to refine the vision. Each environment went through several rounds of feedback and paintovers, and I typically made a final polishing pass on each design before it went to the level design team.