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Enemies & Monsters (2D Art Direction)

I was the Lead Art Director for a dark fantasy themed title that involved a wide array of strange enemies and bosses.

Working with Story and Game Design, I came up with briefs, reference, and initial sketches for each creature and then recruited and worked with concept artists to refine the vision. Each monster went through several rounds of feedback and paintovers, and I typically made a final polishing pass on each design before it went to the modelers.