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Water Treatment Plant (Art Direction)

I led an internal team of artists to create a variety of environment art assets including larger structural pieces, vehicles, and props. Concepts and blockouts were sometimes provided—some clear and others more general mood pieces—and I was responsible for breaking things out into more specific assets and providing appropriate reference, direction, and feedback.

Some leeway was afforded for how to tackle certain pieces from a technical and material perspective, but performance was always a consideration, often requiring clever material blending rather than decals due to draw call concerns.