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Inner Sanctum (Art Direction)

I oversaw and art directed production of the Inner Sanctum portion of the Hall of Justice interior that was used as a frequent story location. I art directed the creation of props, architecture, and large mechanical structures. We were given loose mood overview concepts and rough blockouts, and I was responsible for planning and generating asset lists, creating concepts and gathering reference where necessary, and establishing the technical production methods.

I created several master materials that were reused for numerous props and larger structural elements as well as others that incorporated tech art animations.

Several of the props and assets I oversaw for this area became mainstays that saw frequent reuse in a variety of other environments across the project.