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Enemies & Monsters (3D Art Direction)

In addition to the initial concept development art direction, I also oversaw 3D production. For enemies and creatures I created workflows for consistent highpoly and lowpoly asset production, fur/hair card usage, integration of cloth physics components, and numerous texture techniques and smart materials to keep things harmonized across the project.

This went in tandem with master materials I created in Unreal Engine 5 and preview tools designed to keep Painter previews displaying materials as they would appear in UE5.